#include <string.h>
#include <vsprintf.h>
#include <assert.h>
+#include <gpxe/async.h>
#include <gpxe/hello.h>
/** @file
* message (hello_request::message). Any data received from the
* server will be passed to the callback function,
* hello_request::callback(), and once the connection has been closed,
- * hello_request::complete will be set to a non-zero value.
+ * the asynchronous operation associated with the request will be
+ * marked as complete.
*
* To use this code, do something like:
*
* hello.sin.sin_addr.s_addr = ... server IP address ...
* hello.sin.sin_port = ... server port ...
*
- * hello_connect ( &hello );
- * while ( ! hello.completed ) {
- * run_tcpip();
- * }
+ * rc = async_wait ( say_hello ( &hello ) );
*
* @endcode
*
static void hello_closed ( struct tcp_connection *conn, int status ) {
struct hello_request *hello = tcp_to_hello ( conn );
- hello->complete = ( status ? status : 1 );
+ async_done ( &hello->aop, status );
}
static void hello_connected ( struct tcp_connection *conn ) {
hello->callback ( data, len );
}
-static void hello_senddata ( struct tcp_connection *conn ) {
+static void hello_senddata ( struct tcp_connection *conn,
+ void *buf __unused, size_t len __unused ) {
struct hello_request *hello = tcp_to_hello ( conn );
tcp_send ( conn, hello->message, hello->remaining );
*
* @v hello "Hello world" request
*/
-void hello_connect ( struct hello_request *hello ) {
+struct async_operation * say_hello ( struct hello_request *hello ) {
hello->tcp.tcp_op = &hello_tcp_operations;
tcp_connect ( &hello->tcp );
+ return &hello->aop;
}